( 2019), who show that social media content in support of the Blue Whale Game spread rapidly to 127 countries from 2013 to 2017. While the Blue Whale Game most likely originated as a sensational hoax by a Russian newspaper (Evon 2017), cyberbullying researchers believe that copycats have since made use of its contagious effect (Adeane 2019 Timm-Garcia and Hartung 2017). During this time, the curators dare their mentees to perform escalating tasks and, ultimately, push them to commit suicide (Lupariello et al. Via mobile applications, the game connects players with anonymous curators, who mentor the vulnerable youngsters over a period of 50 days. Programmed in 2013 by the Russian psychologist Philipp Budeikin, media reports reports state that the Blue Whale Challenge has caused the deaths of more than one hundred adolescents worldwide (Evon 2017 Mukhra et al. ![]() Take your life.’ These examples present what vulnerable adolescents are challenged with when playing the suicide-inducing Blue Whale Game (Mukhra et al. ‘Carve a whale on your hand with a razor, send a photo to curator’, ‘Do something painful to yourself, make yourself sick’, ‘Jump off a high building.
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